- It is now possible to replace the game's SmallFont with a single lump font
called SMALLFNT. - Reduced the width of the second column in wi_percents false mode from 3 to 2 characters. - Added a WISLASH graphic for Doom's intermission screen when wi_percents is false. SVN r1298 (trunk)
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6 changed files with 30 additions and 13 deletions
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@ -937,10 +937,9 @@ void WI_drawPercent (int x, int y, int p, int b, bool show_total=true)
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x += IntermissionFont->GetCharWidth('%');
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if (show_total)
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{
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int y2 = y + IntermissionFont->GetHeight() - BigFont->GetHeight();
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x = WI_drawNum(x, y, b, 3, false);
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x -= BigFont->GetCharWidth('/');
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screen->DrawText (BigFont, gameinfo.gametype & GAME_Doom ? CR_RED : CR_UNTRANSLATED, x, y2, "/",
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x = WI_drawNum(x, y, b, 2, false);
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x -= IntermissionFont->GetCharWidth('/');
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screen->DrawText (IntermissionFont, CR_UNTRANSLATED, x, y, "/",
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DTA_Clean, true, TAG_DONE);
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}
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WI_drawNum (x, y, p, -1, false);
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