Merge remote-tracking branch 'origin/master' into gles2_merge

This commit is contained in:
Rachael Alexanderson 2021-08-13 08:11:58 -04:00
commit 92a3731f20
58 changed files with 414 additions and 233 deletions

View file

@ -40,6 +40,7 @@
#include "flatvertices.h"
#include "v_palette.h"
#include "d_main.h"
#include "g_cvars.h"
#include "hw_lightbuffer.h"
#include "hw_cvars.h"
@ -107,7 +108,7 @@ sector_t* RenderViewpoint(FRenderViewpoint& mainvp, AActor* camera, IntRect* bou
R_SetupFrame(mainvp, r_viewwindow, camera);
if (mainview && toscreen && !(camera->Level->flags3 & LEVEL3_NOSHADOWMAP) && gl_light_shadowmap && screen->mPipelineType == 0 && (screen->hwcaps & RFL_SHADER_STORAGE_BUFFER))
if (mainview && toscreen && !(camera->Level->flags3 & LEVEL3_NOSHADOWMAP) && camera->Level->HasDynamicLights && gl_light_shadowmap && screen->mPipelineType == 0 && (screen->hwcaps & RFL_SHADER_STORAGE_BUFFER))
{
screen->SetAABBTree(camera->Level->aabbTree);
screen->mShadowMap.SetCollectLights([=] {