- don't put mutexes into static local variables.
Their initialization semantics are not safe for synchronization objects.
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3 changed files with 5 additions and 9 deletions
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@ -89,6 +89,7 @@ namespace swrenderer
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return pal_drawers.get();
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}
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static std::mutex loadmutex;
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void RenderThread::PrepareTexture(FTexture *texture, FRenderStyle style)
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{
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if (texture == nullptr)
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@ -102,8 +103,6 @@ namespace swrenderer
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// It is critical that this function is called before any direct
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// calls to GetPixels for this to work.
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static std::mutex loadmutex;
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std::unique_lock<std::mutex> lock(loadmutex);
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texture->GetPixels(style);
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@ -116,10 +115,9 @@ namespace swrenderer
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}
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}
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static std::mutex polyobjmutex;
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void RenderThread::PreparePolyObject(subsector_t *sub)
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{
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static std::mutex polyobjmutex;
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std::unique_lock<std::mutex> lock(polyobjmutex);
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if (sub->BSP == nullptr || sub->BSP->bDirty)
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