Move drawerargs globals into a class and make them local

This commit is contained in:
Magnus Norddahl 2017-01-29 07:49:04 +01:00
commit 92bd752935
35 changed files with 609 additions and 1545 deletions

View file

@ -245,12 +245,12 @@ namespace swrenderer
return;
}
DrawerStyle drawerstyle;
drawerstyle.SetColorMapLight(vis->Light.BaseColormap, 0, vis->Light.ColormapNum << FRACBITS);
DrawerArgs drawerargs;
drawerargs.SetColorMapLight(vis->Light.BaseColormap, 0, vis->Light.ColormapNum << FRACBITS);
FDynamicColormap *basecolormap = static_cast<FDynamicColormap*>(vis->Light.BaseColormap);
bool visible = drawerstyle.SetPatchStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap, vis->Light.ColormapNum << FRACBITS);
bool visible = drawerargs.SetPatchStyle(vis->RenderStyle, vis->Alpha, vis->Translation, vis->FillColor, basecolormap, vis->Light.ColormapNum << FRACBITS);
if (visible)
{
@ -286,7 +286,7 @@ namespace swrenderer
while (x < x2)
{
if (!translucentPass->ClipSpriteColumnWithPortals(x, vis))
drawerstyle.DrawMaskedColumn(x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
drawerargs.DrawMaskedColumn(x, iscale, tex, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
x++;
frac += xiscale;
}