- remove the GLWallLightEntry type. Everything it contains can be retrieved from the existing lightlist just as easily, and this approach avoids a lot of memory allocations.
- removed the SplitWall profiling timer because all it measures now is an almost empty function.
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7 changed files with 20 additions and 44 deletions
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@ -413,7 +413,6 @@ static void InitVertexData()
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TArray<int> * vt_sectorlists;
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int i,j,k;
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unsigned int l;
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vt_sectorlists = new TArray<int>[numvertexes];
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