- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.

This commit is contained in:
Christoph Oelckers 2016-09-18 13:26:34 +02:00
commit 9313a99e12
50 changed files with 16774 additions and 35 deletions

View file

@ -59,7 +59,7 @@ void ASoundEnvironment::PostBeginPlay ()
void ASoundEnvironment::Activate (AActor *activator)
{
zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
Zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
}
// Deactivate just exists so that you can flag the thing as dormant in an editor