- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
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50 changed files with 16774 additions and 35 deletions
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@ -59,7 +59,7 @@ void ASoundEnvironment::PostBeginPlay ()
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void ASoundEnvironment::Activate (AActor *activator)
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{
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zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
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Zones[Sector->ZoneNumber].Environment = S_FindEnvironment ((args[0]<<8) | (args[1]));
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}
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// Deactivate just exists so that you can flag the thing as dormant in an editor
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