- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
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50 changed files with 16774 additions and 35 deletions
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@ -713,19 +713,24 @@ int P_FindTerrain (FName name)
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return -1;
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}
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FName P_GetTerrainName(int terrainnum)
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{
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if (terrainnum < 0 || terrainnum >= (int)Terrains.Size())
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{
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return NAME_Null;
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}
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else
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{
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return Terrains[terrainnum].Name;
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}
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}
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void P_SerializeTerrain(FArchive &arc, int &terrainnum)
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{
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FName val;
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if (arc.IsStoring())
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{
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if (terrainnum < 0 || terrainnum >= (int)Terrains.Size())
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{
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val = NAME_Null;
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}
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else
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{
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val = Terrains[terrainnum].Name;
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}
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val = P_GetTerrainName(terrainnum);
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arc << val;
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}
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else
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