Remove r_swtruecolor variable as it is redundant

This commit is contained in:
Magnus Norddahl 2017-02-01 21:42:08 +01:00
commit 93166fa150
18 changed files with 49 additions and 69 deletions

View file

@ -49,7 +49,7 @@ void PolyDrawArgs::SetTexture(FTexture *texture)
textureWidth = texture->GetWidth();
textureHeight = texture->GetHeight();
auto viewport = swrenderer::RenderViewport::Instance();
if (viewport->r_swtruecolor)
if (viewport->RenderTarget->IsBgra())
texturePixels = (const uint8_t *)texture->GetPixelsBgra();
else
texturePixels = texture->GetPixels();
@ -63,7 +63,7 @@ void PolyDrawArgs::SetTexture(FTexture *texture, uint32_t translationID, bool fo
FRemapTable *table = TranslationToTable(translationID);
if (table != nullptr && !table->Inactive)
{
if (swrenderer::RenderViewport::Instance()->r_swtruecolor)
if (swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
translation = (uint8_t*)table->Palette;
else
translation = table->Remap;

View file

@ -58,9 +58,6 @@ void PolyRenderer::RenderView(player_t *player)
viewport->RenderTarget = screen;
bool saved_swtruecolor = viewport->r_swtruecolor;
viewport->r_swtruecolor = screen->IsBgra();
int width = SCREENWIDTH;
int height = SCREENHEIGHT;
int stHeight = gST_Y;
@ -72,14 +69,12 @@ void PolyRenderer::RenderView(player_t *player)
// Apply special colormap if the target cannot do it
CameraLight *cameraLight = CameraLight::Instance();
if (cameraLight->realfixedcolormap && viewport->r_swtruecolor && !(r_shadercolormaps && screen->Accel2D))
if (cameraLight->realfixedcolormap && viewport->RenderTarget->IsBgra() && !(r_shadercolormaps && screen->Accel2D))
{
R_BeginDrawerCommands();
DrawerCommandQueue::QueueCommand<ApplySpecialColormapRGBACommand>(cameraLight->realfixedcolormap, screen);
R_EndDrawerCommands();
}
viewport->r_swtruecolor = saved_swtruecolor;
}
void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int y, int width, int height, bool dontmaplines)
@ -87,7 +82,6 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
auto viewport = swrenderer::RenderViewport::Instance();
const bool savedviewactive = viewactive;
const bool savedoutputformat = viewport->r_swtruecolor;
viewwidth = width;
viewport->RenderTarget = canvas;
@ -97,7 +91,6 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
viewwindowx = x;
viewwindowy = y;
viewactive = true;
viewport->r_swtruecolor = canvas->IsBgra();
canvas->Lock(true);
@ -112,7 +105,6 @@ void PolyRenderer::RenderViewToCanvas(AActor *actor, DCanvas *canvas, int x, int
ActiveRatio(width, height, &trueratio);
viewport->SetViewport(width, height, WidescreenRatio);
viewactive = savedviewactive;
viewport->r_swtruecolor = savedoutputformat;
}
void PolyRenderer::RenderActorView(AActor *actor, bool dontmaplines)

View file

@ -151,7 +151,7 @@ void RenderPolyDecal::Render(const TriMatrix &worldToClip, const Vec4f &clipPlan
}
args.uniforms.subsectorDepth = subsectorDepth;
if (swrenderer::RenderViewport::Instance()->r_swtruecolor)
if (swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
{
args.uniforms.color = 0xff000000 | decal->AlphaColor;
}

View file

@ -90,7 +90,7 @@ void RenderPolyParticle::Render(const TriMatrix &worldToClip, const Vec4f &clipP
uint32_t alpha = (uint32_t)clamp(particle->alpha * 255.0f + 0.5f, 0.0f, 255.0f);
if (swrenderer::RenderViewport::Instance()->r_swtruecolor)
if (swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
{
args.uniforms.color = (alpha << 24) | (particle->color & 0xffffff);
}

View file

@ -94,7 +94,7 @@ void PolySkyDome::RenderRow(PolyDrawArgs &args, int row, uint32_t capcolor)
void PolySkyDome::RenderCapColorRow(PolyDrawArgs &args, FTexture *skytex, int row, bool bottomCap)
{
uint32_t solid = skytex->GetSkyCapColor(bottomCap);
if (!swrenderer::RenderViewport::Instance()->r_swtruecolor)
if (!swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
solid = RGB32k.RGB[(RPART(solid) >> 3)][(GPART(solid) >> 3)][(BPART(solid) >> 3)];
args.vinput = &mVertices[mPrimStart[row]];

View file

@ -250,7 +250,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
args.SetTexture(tex, thing->Translation, true);
}
if (!swrenderer::RenderViewport::Instance()->r_swtruecolor)
if (!swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
{
uint32_t r = (args.uniforms.color >> 16) & 0xff;
uint32_t g = (args.uniforms.color >> 8) & 0xff;