Remove r_swtruecolor variable as it is redundant
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18 changed files with 49 additions and 69 deletions
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@ -250,7 +250,7 @@ void RenderPolySprite::Render(const TriMatrix &worldToClip, const Vec4f &clipPla
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args.SetTexture(tex, thing->Translation, true);
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}
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if (!swrenderer::RenderViewport::Instance()->r_swtruecolor)
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if (!swrenderer::RenderViewport::Instance()->RenderTarget->IsBgra())
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{
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uint32_t r = (args.uniforms.color >> 16) & 0xff;
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uint32_t g = (args.uniforms.color >> 8) & 0xff;
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