Remove r_swtruecolor variable as it is redundant
This commit is contained in:
parent
e78e76a593
commit
93166fa150
18 changed files with 49 additions and 69 deletions
|
|
@ -89,7 +89,6 @@ void FSoftwareRenderer::Init()
|
|||
{
|
||||
gl_ParseDefs();
|
||||
|
||||
RenderViewport::Instance()->r_swtruecolor = screen->IsBgra();
|
||||
RenderScene::Instance()->Init();
|
||||
}
|
||||
|
||||
|
|
@ -251,8 +250,8 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
|
|||
{
|
||||
auto viewport = RenderViewport::Instance();
|
||||
|
||||
BYTE *Pixels = viewport->r_swtruecolor ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();
|
||||
DSimpleCanvas *Canvas = viewport->r_swtruecolor ? tex->GetCanvasBgra() : tex->GetCanvas();
|
||||
BYTE *Pixels = viewport->RenderTarget->IsBgra() ? (BYTE*)tex->GetPixelsBgra() : (BYTE*)tex->GetPixels();
|
||||
DSimpleCanvas *Canvas = viewport->RenderTarget->IsBgra() ? tex->GetCanvasBgra() : tex->GetCanvas();
|
||||
|
||||
// curse Doom's overuse of global variables in the renderer.
|
||||
// These get clobbered by rendering to a camera texture but they need to be preserved so the final rendering can be done with the correct palette.
|
||||
|
|
@ -291,7 +290,7 @@ void FSoftwareRenderer::RenderTextureView (FCanvasTexture *tex, AActor *viewpoin
|
|||
}
|
||||
}
|
||||
|
||||
if (viewport->r_swtruecolor)
|
||||
if (viewport->RenderTarget->IsBgra())
|
||||
{
|
||||
// True color render still sometimes uses palette textures (for sprites, mostly).
|
||||
// We need to make sure that both pixel buffers contain data:
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue