Remove r_swtruecolor variable as it is redundant
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18 changed files with 49 additions and 69 deletions
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@ -60,7 +60,7 @@ namespace swrenderer
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{
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realfixedcolormap = &SpecialColormaps[player->fixedcolormap];
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auto viewport = RenderViewport::Instance();
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if (viewport->RenderTarget == screen && (viewport->r_swtruecolor || ((DFrameBuffer *)screen->Accel2D && r_shadercolormaps)))
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if (viewport->RenderTarget == screen && (viewport->RenderTarget->IsBgra() || ((DFrameBuffer *)screen->Accel2D && r_shadercolormaps)))
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{
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// Render everything fullbright. The copy to video memory will
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// apply the special colormap, so it won't be restricted to the
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