- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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35 changed files with 298 additions and 189 deletions
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@ -58,11 +58,13 @@ void *YRegTail = 0;
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#elif defined(__GNUC__)
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void *ARegTail __attribute__((section(AREG_SECTION))) = 0;
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void *CRegTail __attribute__((section(CREG_SECTION))) = 0;
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void *GRegTail __attribute__((section(GREG_SECTION))) = 0;
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void *MRegTail __attribute__((section(MREG_SECTION))) = 0;
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void *YRegTail __attribute__((section(YREG_SECTION))) = 0;
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#include "doomtype.h"
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void *ARegTail __attribute__((section(SECTION_AREG))) = 0;
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void *CRegTail __attribute__((section(SECTION_CREG))) = 0;
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void *GRegTail __attribute__((section(SECTION_GREG))) = 0;
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void *MRegTail __attribute__((section(SECTION_MREG))) = 0;
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void *YRegTail __attribute__((section(SECTION_YREG))) = 0;
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#else
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