- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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35 changed files with 298 additions and 189 deletions
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@ -270,7 +270,7 @@ void Mark(DObject **obj)
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{
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if (lobj->ObjectFlags & OF_EuthanizeMe)
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{
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*obj = NULL;
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*obj = (DObject *)NULL;
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}
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else if (lobj->IsWhite())
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{
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