- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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35 changed files with 298 additions and 189 deletions
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@ -50,6 +50,7 @@
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#include "p_acs.h"
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#include "doomstat.h"
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#include "d_player.h"
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#include "autosegs.h"
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int FindEndSequence (int type, const char *picname);
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@ -1434,14 +1435,14 @@ void FMapInfoParser::ParseMapDefinition(level_info_t &info)
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}
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else
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{
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TAutoSegIterator<FMapOptInfo*, &YRegHead, &YRegTail> probe;
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FAutoSegIterator probe(YRegHead, YRegTail);
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bool success = false;
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while (++probe != NULL)
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while (*++probe != NULL)
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{
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if (sc.Compare(probe->name))
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if (sc.Compare(((FMapOptInfo *)(*probe))->name))
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{
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probe->handler(*this, &info);
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((FMapOptInfo *)(*probe))->handler(*this, &info);
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success = true;
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break;
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}
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