- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the

issues that caused its inclusion. Is an optimized GCC build any faster
  for being able to use strict aliasing rules? I dunno. It's still slower
  than a VC++ build.
  
  I did run into two cases where TAutoSegIterator caused intractable problems
  with breaking strict aliasing rules, so I removed the templating from it,
  and the caller is now responsible for casting the probe value from void *.
- Removed #include "autosegs.h" from several files that did not need it
  (in particular, dobject.h when not compiling with VC++).


SVN r1743 (trunk)
This commit is contained in:
Randy Heit 2009-08-02 03:38:57 +00:00
commit 93202a5488
35 changed files with 298 additions and 189 deletions

View file

@ -91,11 +91,6 @@ enum
////////////////////////////////////////////////////////////////////////////////
SBarInfoCoordinate::SBarInfoCoordinate(int coord, bool relCenter) :
relCenter(relCenter), value(coord)
{
}
SBarInfoCoordinate &SBarInfoCoordinate::Add(int add)
{
value += add;
@ -756,7 +751,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
{
drawingFont = cmd.font;
}
DrawNumber(CPlayer->mo->InvSel->Amount, 3, *(SBarInfoCoordinate*)&cmd.special2, *(SBarInfoCoordinate*)&cmd.special3, xOffset, yOffset, alpha, block.fullScreenOffsets, cmd.translation, cmd.special4, false, !!(cmd.flags & DRAWSELECTEDINVENTORY_DRAWSHADOW));
DrawNumber(CPlayer->mo->InvSel->Amount, 3, cmd.sbcoord2, cmd.sbcoord3, xOffset, yOffset, alpha, block.fullScreenOffsets, cmd.translation, cmd.special4, false, !!(cmd.flags & DRAWSELECTEDINVENTORY_DRAWSHADOW));
}
}
else if((cmd.flags & DRAWSELECTEDINVENTORY_ALTERNATEONEMPTY))
@ -785,7 +780,7 @@ void DSBarInfo::doCommands(SBarInfoBlock &block, int xOffset, int yOffset, int a
{
drawingFont = cmd.font;
}
DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, alwaysshow, *(SBarInfoCoordinate*)&cmd.special2, *(SBarInfoCoordinate*)&cmd.special3, cmd.translation, artibox, noarrows, alwaysshowcounter, bgalpha);
DrawInventoryBar(cmd.special, cmd.value, cmd.x, cmd.y, xOffset, yOffset, alpha, block.fullScreenOffsets, alwaysshow, cmd.sbcoord2, cmd.sbcoord3, cmd.translation, artibox, noarrows, alwaysshowcounter, bgalpha);
break;
}
case SBARINFO_DRAWBAR: