- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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35 changed files with 298 additions and 189 deletions
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@ -3152,6 +3152,9 @@ void M_ButtonHandler(EMenuKey key, bool repeat)
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PlayerRotation ^= 8;
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}
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break;
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default:
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break; // Keep GCC quiet
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}
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}
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@ -3204,6 +3207,9 @@ static void M_SaveLoadButtonHandler(EMenuKey key)
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M_SaveSelect (SelSaveGame);
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}
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break;
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default:
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break; // Keep GCC quiet
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}
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}
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