- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the

issues that caused its inclusion. Is an optimized GCC build any faster
  for being able to use strict aliasing rules? I dunno. It's still slower
  than a VC++ build.
  
  I did run into two cases where TAutoSegIterator caused intractable problems
  with breaking strict aliasing rules, so I removed the templating from it,
  and the caller is now responsible for casting the probe value from void *.
- Removed #include "autosegs.h" from several files that did not need it
  (in particular, dobject.h when not compiling with VC++).


SVN r1743 (trunk)
This commit is contained in:
Randy Heit 2009-08-02 03:38:57 +00:00
commit 93202a5488
35 changed files with 298 additions and 189 deletions

View file

@ -2169,6 +2169,9 @@ void M_OptButtonHandler(EMenuKey key, bool repeat)
switch (key)
{
default:
break; // Keep GCC quiet
case MKEY_Down:
if (CurrentMenu->numitems > 1)
{
@ -3289,7 +3292,7 @@ void UpdateJoystickMenu(IJoystickConfig *selected)
break;
}
}
if (i == Joysticks.Size())
if (i == (int)Joysticks.Size())
{
SELECTED_JOYSTICK = NULL;
if (CurrentMenu == &JoystickConfigMenu)