- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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@ -49,7 +49,6 @@
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#include "p_lnspec.h"
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#include "doomstat.h"
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#include "thingdef_exp.h"
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#include "autosegs.h"
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int testglobalvar = 1337; // just for having one global variable to test with
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DEFINE_GLOBAL_VARIABLE(testglobalvar)
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