- Removed -fno-strict-aliasing from the GCC flags for ZDoom and fixed the
issues that caused its inclusion. Is an optimized GCC build any faster for being able to use strict aliasing rules? I dunno. It's still slower than a VC++ build. I did run into two cases where TAutoSegIterator caused intractable problems with breaking strict aliasing rules, so I removed the templating from it, and the caller is now responsible for casting the probe value from void *. - Removed #include "autosegs.h" from several files that did not need it (in particular, dobject.h when not compiling with VC++). SVN r1743 (trunk)
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d3792c2291
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35 changed files with 298 additions and 189 deletions
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@ -48,7 +48,6 @@
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#include "templates.h"
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#include "v_palette.h"
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#include "doomerrors.h"
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#include "autosegs.h"
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#include "i_system.h"
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#include "thingdef_exp.h"
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#include "w_wad.h"
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@ -311,7 +310,7 @@ static void ParseVariable (FScanner &sc, PSymbolTable * symt, PClass *cls)
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}
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sc.MustGetToken(';');
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FVariableInfo *vi = FindVariable(symname, cls);
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const FVariableInfo *vi = FindVariable(symname, cls);
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if (vi == NULL)
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{
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sc.ScriptError("Unknown native variable '%s'", symname.GetChars());
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@ -746,7 +745,7 @@ static void ParseActionDef (FScanner &sc, PClass *cls)
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};
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bool error = false;
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AFuncDesc *afd;
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const AFuncDesc *afd;
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FName funcname;
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FString args;
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TArray<FxExpression *> DefaultParams;
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