Move DrewAVoxel to VisibleSpriteList

This commit is contained in:
Magnus Norddahl 2017-01-26 08:39:44 +01:00
commit 933f2d116a
5 changed files with 12 additions and 10 deletions

View file

@ -177,8 +177,7 @@ namespace swrenderer
vis->Light.SetColormap(r_SpriteVisibility / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
VisibleSpriteList::Instance()->Push(vis);
RenderTranslucentPass::Instance()->DrewAVoxel = true;
VisibleSpriteList::Instance()->Push(vis, true);
}
void RenderVoxel::Render(short *cliptop, short *clipbottom, int minZ, int maxZ)