Move DrewAVoxel to VisibleSpriteList
This commit is contained in:
parent
34f85569b4
commit
933f2d116a
5 changed files with 12 additions and 10 deletions
|
|
@ -177,8 +177,7 @@ namespace swrenderer
|
|||
|
||||
vis->Light.SetColormap(r_SpriteVisibility / MAX(tz, MINZ), spriteshade, basecolormap, fullbright, invertcolormap, fadeToBlack);
|
||||
|
||||
VisibleSpriteList::Instance()->Push(vis);
|
||||
RenderTranslucentPass::Instance()->DrewAVoxel = true;
|
||||
VisibleSpriteList::Instance()->Push(vis, true);
|
||||
}
|
||||
|
||||
void RenderVoxel::Render(short *cliptop, short *clipbottom, int minZ, int maxZ)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue