Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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27 changed files with 74 additions and 89 deletions
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@ -58,7 +58,7 @@ void C_AimLine(FTranslatedLineTarget *t, bool nonshootable)
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void C_PrintInv(AActor *target)
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{
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AInventory *item;
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AActor *item;
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int count = 0;
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if (target == NULL)
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