Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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parent
cd563cc4db
commit
9348baeeb1
27 changed files with 74 additions and 89 deletions
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@ -1532,7 +1532,7 @@ static int PatchSprite (int sprNum)
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static int PatchAmmo (int ammoNum)
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{
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PClassActor *ammoType = NULL;
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AInventory *defaultAmmo = NULL;
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AActor *defaultAmmo = NULL;
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int result;
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int oldclip;
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int dummy;
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@ -1545,7 +1545,7 @@ static int PatchAmmo (int ammoNum)
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ammoType = AmmoNames[ammoNum];
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if (ammoType != NULL)
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{
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defaultAmmo = (AInventory*)GetDefaultByType (ammoType);
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defaultAmmo = GetDefaultByType (ammoType);
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if (defaultAmmo != NULL)
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{
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max = &defaultAmmo->IntVar(NAME_MaxAmount);
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@ -1587,7 +1587,7 @@ static int PatchAmmo (int ammoNum)
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if (type->IsDescendantOf (ammoType))
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{
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defaultAmmo = (AInventory *)GetDefaultByType (type);
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defaultAmmo = GetDefaultByType (type);
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defaultAmmo->IntVar(NAME_MaxAmount) = *max;
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defaultAmmo->IntVar(NAME_Amount) = Scale (defaultAmmo->IntVar(NAME_Amount), *per, oldclip);
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}
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@ -1615,7 +1615,7 @@ static int PatchWeapon (int weapNum)
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{
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int result;
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PClassActor *type = nullptr;
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AInventory *info = nullptr;
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AActor *info = nullptr;
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bool patchedStates = false;
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FStateDefinitions statedef;
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@ -1624,7 +1624,7 @@ static int PatchWeapon (int weapNum)
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type = WeaponNames[weapNum];
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if (type != NULL)
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{
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info = (AInventory*)GetDefaultByType (type);
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info = GetDefaultByType (type);
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DPrintf (DMSG_SPAMMY, "Weapon %d\n", weapNum);
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}
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}
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