Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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27 changed files with 74 additions and 89 deletions
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@ -2254,7 +2254,7 @@ void Net_DoCommand (int type, uint8_t **stream, int player)
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while (item != nullptr)
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{
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AActor *next = item->Inventory;
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IFVIRTUALPTR(item, AInventory, UseAll)
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IFVIRTUALPTRNAME(item, NAME_Inventory, UseAll)
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{
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VMValue param[] = { item, players[player].mo };
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VMCall(func, param, 2, nullptr, 0);
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