Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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27 changed files with 74 additions and 89 deletions
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@ -2610,7 +2610,7 @@ void FParser::SF_PlayerSelectedWeapon()
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return;
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}
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players[playernum].PendingWeapon = (AInventory*)players[playernum].mo->FindInventory(ti);
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players[playernum].PendingWeapon = players[playernum].mo->FindInventory(ti);
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}
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t_return.type = svt_int;
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