Removed all remaining references to AInventory

What remains is the class definition and one single reference that will be scriptified.
This commit is contained in:
Christoph Oelckers 2018-12-04 17:11:36 +01:00
commit 9348baeeb1
27 changed files with 74 additions and 89 deletions

View file

@ -2610,7 +2610,7 @@ void FParser::SF_PlayerSelectedWeapon()
return;
}
players[playernum].PendingWeapon = (AInventory*)players[playernum].mo->FindInventory(ti);
players[playernum].PendingWeapon = players[playernum].mo->FindInventory(ti);
}
t_return.type = svt_int;