Removed all remaining references to AInventory

What remains is the class definition and one single reference that will be scriptified.
This commit is contained in:
Christoph Oelckers 2018-12-04 17:11:36 +01:00
commit 9348baeeb1
27 changed files with 74 additions and 89 deletions

View file

@ -484,7 +484,7 @@ CCMD (useflechette)
PClassActor *type = who->FlechetteType;
if (type != NULL)
{
AInventory *item;
AActor *item;
if ( (item = who->FindInventory (type) ))
{
SendItemUse = item;
@ -495,7 +495,7 @@ CCMD (useflechette)
// The default flechette could not be found, or the player had no default. Try all 3 types then.
for (int j = 0; j < 3; ++j)
{
AInventory *item;
AActor *item;
if ( (item = who->FindInventory (bagnames[j])) )
{
SendItemUse = item;