Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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cd563cc4db
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27 changed files with 74 additions and 89 deletions
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@ -89,7 +89,7 @@ void cht_DoCheat (player_t *player, int cheat)
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"PowerTargeter",
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};
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PClassActor *type;
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AInventory *item;
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AActor *item;
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FString smsg;
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const char *msg = "";
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char msgbuild[32];
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