Removed all remaining references to AInventory

What remains is the class definition and one single reference that will be scriptified.
This commit is contained in:
Christoph Oelckers 2018-12-04 17:11:36 +01:00
commit 9348baeeb1
27 changed files with 74 additions and 89 deletions

View file

@ -961,7 +961,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
if (takestuff)
{
auto item = static_cast<AInventory *>(Spawn(reply->GiveType));
auto item = Spawn(reply->GiveType);
// Items given here should not count as items!
item->ClearCounters();
if (item->GetClass()->TypeName == NAME_FlameThrower)