Removed all remaining references to AInventory

What remains is the class definition and one single reference that will be scriptified.
This commit is contained in:
Christoph Oelckers 2018-12-04 17:11:36 +01:00
commit 9348baeeb1
27 changed files with 74 additions and 89 deletions

View file

@ -3157,21 +3157,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_MonsterRail)
return 0;
}
//---------------------------------------------------------------------------
//
// Modifies the drop amount of this item according to the current skill's
// settings (also called by ADehackedPickup::TryPickup)
//
//---------------------------------------------------------------------------
void ModifyDropAmount(AInventory *inv, int dropamount)
{
IFVIRTUALPTR(inv, AInventory, ModifyDropAmount)
{
VMValue params[] = { inv, dropamount };
VMCall(func, params, 2, nullptr, 0);
}
}
//---------------------------------------------------------------------------
//
// PROC P_DropItem