Removed all remaining references to AInventory
What remains is the class definition and one single reference that will be scriptified.
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cd563cc4db
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27 changed files with 74 additions and 89 deletions
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@ -1057,7 +1057,7 @@ void player_t::DestroyPSprites()
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//
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//------------------------------------------------------------------------------------
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void P_SetSafeFlash(AInventory *weapon, player_t *player, FState *flashstate, int index)
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void P_SetSafeFlash(AActor *weapon, player_t *player, FState *flashstate, int index)
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{
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auto wcls = PClass::FindActor(NAME_Weapon);
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if (flashstate != nullptr)
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@ -1101,7 +1101,7 @@ void P_SetSafeFlash(AInventory *weapon, player_t *player, FState *flashstate, in
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DEFINE_ACTION_FUNCTION(_PlayerInfo, SetSafeFlash)
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{
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PARAM_SELF_STRUCT_PROLOGUE(player_t);
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PARAM_OBJECT_NOT_NULL(weapon, AInventory);
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PARAM_OBJECT_NOT_NULL(weapon, AActor);
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PARAM_POINTER(state, FState);
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PARAM_INT(index);
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P_SetSafeFlash(weapon, self, state, index);
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