- Added: Automap markers are stored in savegames now. Also moved the call

to AM_LevelInit to its proper place in G_DoLoadLevel, right after
  the call to P_SetupLevel to make it work as intended.


SVN r667 (trunk)
This commit is contained in:
Christoph Oelckers 2008-01-05 12:15:10 +00:00
commit 935eeb06f1
5 changed files with 17 additions and 10 deletions

View file

@ -2004,6 +2004,7 @@ void G_DoLoadLevel (int position, bool autosave)
}
P_SetupLevel (level.mapname, position);
AM_LevelInit();
// [RH] Start lightning, if MAPINFO tells us to
if (level.flags & LEVEL_STARTLIGHTNING)
@ -2736,6 +2737,7 @@ void G_SerializeLevel (FArchive &arc, bool hubLoad)
// This must be saved, too, of course!
FCanvasTextureInfo::Serialize (arc);
AM_SerializeMarkers(arc);
if (!hubLoad)
{