- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was

a crash report indicating that an actor being pushed up by a moving floor
  had a NULL sector. Since this field should be valid for every actor, the
  debug build gets an assert here, and the release build just returns without
  doing anything.
- Fixed: Camera textures were not rendered properly when the underlying
  canvas's pitch and width were different (which, really, only happens if
  you use ridiculously large camera textures).
- Fixed: FCanvasTextureInfo's were never freed.
- Fixed: MAPINFO special action structures were not freed.
- Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array.


SVN r129 (trunk)
This commit is contained in:
Randy Heit 2006-05-19 05:14:37 +00:00
commit 93c5753270
8 changed files with 37 additions and 9 deletions

View file

@ -666,6 +666,12 @@ static void ClearLevelInfoStrings(level_info_t *linfo)
delete[] linfo->level_name;
linfo->level_name = NULL;
}
for (FSpecialAction *spac = linfo->specialactions; spac != NULL; )
{
FSpecialAction *next = spac->Next;
delete spac;
spac = next;
}
}
static void ClearClusterInfoStrings(cluster_info_t *cinfo)