- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was
a crash report indicating that an actor being pushed up by a moving floor had a NULL sector. Since this field should be valid for every actor, the debug build gets an assert here, and the release build just returns without doing anything. - Fixed: Camera textures were not rendered properly when the underlying canvas's pitch and width were different (which, really, only happens if you use ridiculously large camera textures). - Fixed: FCanvasTextureInfo's were never freed. - Fixed: MAPINFO special action structures were not freed. - Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array. SVN r129 (trunk)
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1971f97fd6
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8 changed files with 37 additions and 9 deletions
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@ -666,6 +666,12 @@ static void ClearLevelInfoStrings(level_info_t *linfo)
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delete[] linfo->level_name;
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linfo->level_name = NULL;
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}
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for (FSpecialAction *spac = linfo->specialactions; spac != NULL; )
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{
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FSpecialAction *next = spac->Next;
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delete spac;
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spac = next;
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}
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}
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static void ClearClusterInfoStrings(cluster_info_t *cinfo)
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