- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was

a crash report indicating that an actor being pushed up by a moving floor
  had a NULL sector. Since this field should be valid for every actor, the
  debug build gets an assert here, and the release build just returns without
  doing anything.
- Fixed: Camera textures were not rendered properly when the underlying
  canvas's pitch and width were different (which, really, only happens if
  you use ridiculously large camera textures).
- Fixed: FCanvasTextureInfo's were never freed.
- Fixed: MAPINFO special action structures were not freed.
- Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array.


SVN r129 (trunk)
This commit is contained in:
Randy Heit 2006-05-19 05:14:37 +00:00
commit 93c5753270
8 changed files with 37 additions and 9 deletions

View file

@ -170,6 +170,7 @@ int FRandom::HitDice (int count)
void FRandom::StaticClearRandom ()
{
Printf ("init with seed %d\n", rngseed);
const DWORD seed = rngseed*2+1; // add 3/26/98: add rngseed
FRandom *rng = FRandom::RNGList;