- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was
a crash report indicating that an actor being pushed up by a moving floor had a NULL sector. Since this field should be valid for every actor, the debug build gets an assert here, and the release build just returns without doing anything. - Fixed: Camera textures were not rendered properly when the underlying canvas's pitch and width were different (which, really, only happens if you use ridiculously large camera textures). - Fixed: FCanvasTextureInfo's were never freed. - Fixed: MAPINFO special action structures were not freed. - Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array. SVN r129 (trunk)
This commit is contained in:
parent
1971f97fd6
commit
93c5753270
8 changed files with 37 additions and 9 deletions
|
|
@ -2002,6 +2002,11 @@ void P_CheckFakeFloorTriggers (AActor *mo, fixed_t oldz)
|
|||
return;
|
||||
}
|
||||
sector_t *sec = mo->Sector;
|
||||
assert (sec != NULL);
|
||||
if (sec == NULL)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (sec->heightsec != NULL && sec->SecActTarget != NULL)
|
||||
{
|
||||
sector_t *hs = sec->heightsec;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue