- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was

a crash report indicating that an actor being pushed up by a moving floor
  had a NULL sector. Since this field should be valid for every actor, the
  debug build gets an assert here, and the release build just returns without
  doing anything.
- Fixed: Camera textures were not rendered properly when the underlying
  canvas's pitch and width were different (which, really, only happens if
  you use ridiculously large camera textures).
- Fixed: FCanvasTextureInfo's were never freed.
- Fixed: MAPINFO special action structures were not freed.
- Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array.


SVN r129 (trunk)
This commit is contained in:
Randy Heit 2006-05-19 05:14:37 +00:00
commit 93c5753270
8 changed files with 37 additions and 9 deletions

View file

@ -206,6 +206,8 @@ void (*hcolfunc_post4) (int sx, int yl, int yh);
cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
FCanvasTextureInfo *FCanvasTextureInfo::List;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static int lastcenteryfrac;
@ -1545,7 +1547,6 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
viewactive = savedviewactive;
}
FCanvasTextureInfo *FCanvasTextureInfo::List;
//==========================================================================
//
// FCanvasTextureInfo :: Add