- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was
a crash report indicating that an actor being pushed up by a moving floor had a NULL sector. Since this field should be valid for every actor, the debug build gets an assert here, and the release build just returns without doing anything. - Fixed: Camera textures were not rendered properly when the underlying canvas's pitch and width were different (which, really, only happens if you use ridiculously large camera textures). - Fixed: FCanvasTextureInfo's were never freed. - Fixed: MAPINFO special action structures were not freed. - Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array. SVN r129 (trunk)
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8 changed files with 37 additions and 9 deletions
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@ -206,6 +206,8 @@ void (*hcolfunc_post4) (int sx, int yl, int yh);
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cycle_t WallCycles, PlaneCycles, MaskedCycles, WallScanCycles;
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FCanvasTextureInfo *FCanvasTextureInfo::List;
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// PRIVATE DATA DEFINITIONS ------------------------------------------------
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static int lastcenteryfrac;
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@ -1545,7 +1547,6 @@ void R_RenderViewToCanvas (AActor *actor, DCanvas *canvas,
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viewactive = savedviewactive;
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}
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FCanvasTextureInfo *FCanvasTextureInfo::List;
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//==========================================================================
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//
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// FCanvasTextureInfo :: Add
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