- Added a NULL sector check to P_CheckFakeFloorTrigger() because there was
a crash report indicating that an actor being pushed up by a moving floor had a NULL sector. Since this field should be valid for every actor, the debug build gets an assert here, and the release build just returns without doing anything. - Fixed: Camera textures were not rendered properly when the underlying canvas's pitch and width were different (which, really, only happens if you use ridiculously large camera textures). - Fixed: FCanvasTextureInfo's were never freed. - Fixed: MAPINFO special action structures were not freed. - Fixed: FSingleLumpFont::LoadFON2() never freed its widths2 array. SVN r129 (trunk)
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8 changed files with 37 additions and 9 deletions
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@ -778,6 +778,7 @@ void FSingleLumpFont::LoadFON2 (int lump, const BYTE *data)
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}
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BuildTranslations (luminosity, identity);
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delete[] widths2;
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}
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void FSingleLumpFont::FixupPalette (BYTE *identity, double *luminosity, const BYTE *palette, bool rescale)
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