- removed the Softpoly backend.

Its only relevant use case has been to use the software renderer on hardware not capable of OpenGL 3.3, but a large chunk of that can now be serviced with GLES.
In addition it has ceased further development and has not received any of the recent 2D render features which further reduces its viability.
This commit is contained in:
Christoph Oelckers 2022-07-28 10:31:56 +02:00
commit 93e934c8d0
58 changed files with 25 additions and 7282 deletions

View file

@ -270,8 +270,6 @@ namespace swrenderer
drawerargs.SetDestX2(x2);
drawerargs.DrawSpan(Thread);
if (r_modelscene)
drawerargs.DrawDepthSpan(Thread, zbufferdepth, zbufferdepth);
}
/////////////////////////////////////////////////////////////////////////