- get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation.
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7 changed files with 11 additions and 11 deletions
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@ -808,7 +808,7 @@ void D_Display ()
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// [ZZ] execute event hook that we just started the frame
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//E_RenderFrame();
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//
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Renderer->RenderView(&players[consoleplayer]);
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Renderer->RenderView(&players[consoleplayer], nowtime);
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if ((hw2d = screen->Begin2D(viewactive)))
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{
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