- get the timer used for animation only once at the very beginning of the frame and pass it on to the renderer to avoid any dependencies on the timer's implementation.

This commit is contained in:
Christoph Oelckers 2017-11-12 18:51:11 +01:00
commit 93e9c383fa
7 changed files with 11 additions and 11 deletions

View file

@ -808,7 +808,7 @@ void D_Display ()
// [ZZ] execute event hook that we just started the frame
//E_RenderFrame();
//
Renderer->RenderView(&players[consoleplayer]);
Renderer->RenderView(&players[consoleplayer], nowtime);
if ((hw2d = screen->Begin2D(viewactive)))
{