- Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues.
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3 changed files with 3 additions and 3 deletions
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@ -464,7 +464,7 @@ void OpenGLFrameBuffer::Clear(int left, int top, int right, int bottom, int palc
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void OpenGLFrameBuffer::FillSimplePoly(FTexture *texture, FVector2 *points, int npoints,
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double originx, double originy, double scalex, double scaley,
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DAngle rotation, FDynamicColormap *colormap, int lightlevel)
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DAngle rotation, FDynamicColormap *colormap, int lightlevel, int bottomclip)
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{
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if (GLRenderer != nullptr && GLRenderer->m2DDrawer != nullptr && npoints >= 3)
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{
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