- Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
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30 changed files with 323 additions and 261 deletions
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@ -625,6 +625,7 @@ private:
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public:
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void SetMaterial(FGameTexture* tex, EUpscaleFlags upscalemask, int scaleflags, int clampmode, int translation, int overrideshader)
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{
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tex->setSeen();
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if (!sysCallbacks.PreBindTexture || !sysCallbacks.PreBindTexture(this, tex, upscalemask, scaleflags, clampmode, translation, overrideshader))
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{
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if (shouldUpscale(tex, upscalemask)) scaleflags |= CTF_Upscale;
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