- Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
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30 changed files with 323 additions and 261 deletions
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@ -2428,7 +2428,7 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, GetDisplacement)
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DVector2 ofs(0, 0);
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if (pg1 != pg2)
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{
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int i = pg1 + self->Displacements.size * pg2;
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unsigned i = pg1 + self->Displacements.size * pg2;
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if (i < self->Displacements.data.Size())
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ofs = self->Displacements.data[i].pos;
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}
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