- changed voxel remapping to make a copy instead of destroying the original.

With live renderer switching both sets of data are needed.
This commit is contained in:
Christoph Oelckers 2018-04-03 00:30:02 +02:00
commit 942460ba55
9 changed files with 44 additions and 26 deletions

View file

@ -2729,7 +2729,6 @@ void D_DoomMain (void)
// These calls from inside V_Init2 are still necessary
C_NewModeAdjust();
M_InitVideoModesMenu();
Renderer->RemapVoxels();
D_StartTitle (); // start up intro loop
setmodeneeded = false; // This may be set to true here, but isn't needed for a restart
}