- fix heretic light torch in software renderer and remove some code duplication
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13 changed files with 41 additions and 36 deletions
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@ -153,7 +153,7 @@ namespace swrenderer
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else
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{
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plane_shade = true;
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planeshade = LightVisibility::LightLevelToShade(pl->lightlevel, foggy);
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planeshade = LightVisibility::LightLevelToShade(pl->lightlevel, foggy, viewport);
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}
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drawerargs.SetStyle(masked, additive, alpha);
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