- fix heretic light torch in software renderer and remove some code duplication

This commit is contained in:
Magnus Norddahl 2018-12-17 06:13:00 +01:00
commit 946f657a37
13 changed files with 41 additions and 36 deletions

View file

@ -153,7 +153,7 @@ namespace swrenderer
else
{
plane_shade = true;
planeshade = LightVisibility::LightLevelToShade(pl->lightlevel, foggy);
planeshade = LightVisibility::LightLevelToShade(pl->lightlevel, foggy, viewport);
}
drawerargs.SetStyle(masked, additive, alpha);