- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.

- fixed: ZCCCompiler did not process array access nodes.
- fixed: Function argument names were not placed in the destination list by the compiler.
- scriptified several trivial functions from p_actionfunctions.cpp.
This commit is contained in:
Christoph Oelckers 2016-10-27 15:53:53 +02:00
commit 948ef62fcd
13 changed files with 707 additions and 996 deletions

View file

@ -539,12 +539,13 @@ ExpEmit FxBoolCast::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxIntCast::FxIntCast(FxExpression *x, bool nowarn)
FxIntCast::FxIntCast(FxExpression *x, bool nowarn, bool explicitly)
: FxExpression(EFX_IntCast, x->ScriptPosition)
{
basex=x;
ValueType = TypeSInt32;
NoWarn = nowarn;
Explicit = explicitly;
}
//==========================================================================
@ -571,9 +572,10 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
if (basex->ValueType->GetRegType() == REGT_INT)
{
if (basex->ValueType != TypeName)
if (basex->ValueType != TypeName || Explicit) // names can be converted to int, but only with an explicit type cast.
{
FxExpression *x = basex;
x->ValueType = ValueType;
basex = NULL;
delete this;
return x;
@ -582,7 +584,8 @@ FxExpression *FxIntCast::Resolve(FCompileContext &ctx)
{
// Ugh. This should abort, but too many mods fell into this logic hole somewhere, so this seroious error needs to be reduced to a warning. :(
// At least in ZScript, MSG_OPTERROR always means to report an error, not a warning so the problem only exists in DECORATE.
if (!basex->isConstant()) ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
if (!basex->isConstant())
ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got a name");
else ScriptPosition.Message(MSG_OPTERROR, "Numeric type expected, got \"%s\"", static_cast<FxConstant*>(basex)->GetValue().GetName().GetChars());
FxExpression * x = new FxConstant(0, ScriptPosition);
delete this;
@ -1062,11 +1065,13 @@ ExpEmit FxSoundCast::Emit(VMFunctionBuilder *build)
//
//==========================================================================
FxTypeCast::FxTypeCast(FxExpression *x, PType *type, bool nowarn)
FxTypeCast::FxTypeCast(FxExpression *x, PType *type, bool nowarn, bool explicitly)
: FxExpression(EFX_TypeCast, x->ScriptPosition)
{
basex = x;
ValueType = type;
NoWarn = nowarn;
Explicit = explicitly;
assert(ValueType != nullptr);
}
@ -1126,7 +1131,7 @@ FxExpression *FxTypeCast::Resolve(FCompileContext &ctx)
else if (ValueType->IsA(RUNTIME_CLASS(PInt)))
{
// This is only for casting to actual ints. Subtypes representing an int will be handled elsewhere.
FxExpression *x = new FxIntCast(basex, NoWarn);
FxExpression *x = new FxIntCast(basex, NoWarn, Explicit);
x = x->Resolve(ctx);
basex = nullptr;
delete this;
@ -4964,12 +4969,31 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
return x->Resolve(ctx);
}
// Last but not least: Check builtins. The random functions can take a named RNG if specified.
// Last but not least: Check builtins and type casts. The random functions can take a named RNG if specified.
// Note that for all builtins the used arguments have to be nulled in the ArgList so that they won't get deleted before they get used.
FxExpression *func = nullptr;
switch (MethodName)
{
case NAME_Int:
case NAME_uInt:
case NAME_Double:
case NAME_Name:
case NAME_Color:
case NAME_Sound:
if (CheckArgSize(MethodName, ArgList, 1, 1, ScriptPosition))
{
PType *type = MethodName == NAME_Int ? TypeSInt32 :
MethodName == NAME_uInt ? TypeUInt32 :
MethodName == NAME_Double ? TypeFloat64 :
MethodName == NAME_Name ? TypeName :
MethodName == NAME_Color ? TypeColor : (PType*)TypeSound;
func = new FxTypeCast((*ArgList)[0], type, true, true);
(*ArgList)[0] = nullptr;
}
break;
case NAME_Random:
if (CheckArgSize(NAME_Random, ArgList, 2, 2, ScriptPosition))
{
@ -5044,6 +5068,7 @@ FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
break;
default:
// todo: Check for class type casts
break;
}
if (func != nullptr)
@ -5216,8 +5241,11 @@ FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
for (unsigned i = 0; i < ArgList->Size(); i++)
{
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
if ((*ArgList)[i] == NULL) failed = true;
if (Special < 0 && i == 0)
if ((*ArgList)[i] == NULL)
{
failed = true;
}
else if (Special < 0 && i == 0)
{
if ((*ArgList)[i]->ValueType != TypeName)
{
@ -5409,10 +5437,16 @@ FxExpression *FxVMFunctionCall::Resolve(FCompileContext& ctx)
return nullptr;
}
if (ArgList != NULL)
if (ArgList != nullptr)
{
bool foundvarargs = false;
PType * type = nullptr;
if (ArgList->Size() + implicit > proto->ArgumentTypes.Size())
{
ScriptPosition.Message(MSG_ERROR, "Too many arguments in call to %s", Function->SymbolName.GetChars());
delete this;
return nullptr;
}
for (unsigned i = 0; i < ArgList->Size(); i++)
{
// Varargs must all have the same type as the last typed argument. A_Jump is the only function using it.
@ -5476,24 +5510,23 @@ ExpEmit FxVMFunctionCall::Emit(VMFunctionBuilder *build)
assert(selfemit.RegType == REGT_POINTER);
build->Emit(OP_PARAM, 0, selfemit.RegType, selfemit.RegNum);
count += 1;
}
if (Function->Variants[0].Flags & VARF_Action)
{
static_assert(NAP == 3, "This code needs to be updated if NAP changes");
if (build->IsActionFunc)
if (Function->Variants[0].Flags & VARF_Action)
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
build->Emit(OP_PARAM, 0, REGT_POINTER, 2);
static_assert(NAP == 3, "This code needs to be updated if NAP changes");
if (build->IsActionFunc && selfemit.RegNum == 0) // only pass this function's stateowner and stateinfo if the subfunction is run in self's context.
{
build->Emit(OP_PARAM, 0, REGT_POINTER, 1);
build->Emit(OP_PARAM, 0, REGT_POINTER, 2);
}
else
{
// pass self as stateowner, otherwise all attempts of the subfunction to retrieve a state from a name would fail.
build->Emit(OP_PARAM, 0, selfemit.RegType, selfemit.RegNum);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, build->GetConstantAddress(nullptr, ATAG_GENERIC));
}
count += 2;
}
else
{
int null = build->GetConstantAddress(nullptr, ATAG_GENERIC);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, null);
build->Emit(OP_PARAM, 0, REGT_POINTER | REGT_KONST, null);
}
count += 2;
}
// Emit code to pass explicit parameters
if (ArgList != NULL)
{