- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.

- fixed: ZCCCompiler did not process array access nodes.
- fixed: Function argument names were not placed in the destination list by the compiler.
- scriptified several trivial functions from p_actionfunctions.cpp.
This commit is contained in:
Christoph Oelckers 2016-10-27 15:53:53 +02:00
commit 948ef62fcd
13 changed files with 707 additions and 996 deletions

View file

@ -2102,12 +2102,14 @@ void ZCCCompiler::InitFunctions()
// TBD: disallow certain types? For now, let everything pass that isn't an array.
args.Push(type);
argflags.Push(flags);
argnames.Push(p->Name);
}
else
{
args.Push(nullptr);
argflags.Push(0);
argnames.Push(NAME_None);
}
argdefaults.Push(vmval);
p = static_cast<decltype(p)>(p->SiblingNext);
@ -2120,7 +2122,7 @@ void ZCCCompiler::InitFunctions()
if (!(f->Flags & ZCC_Native))
{
auto code = ConvertAST(f->Body);
auto code = ConvertAST(c->Type(), f->Body);
if (code != nullptr)
{
sym->Variants[0].Implementation = FunctionBuildList.AddFunction(sym, code, FStringf("%s.%s", c->Type()->TypeName.GetChars(), FName(f->Name).GetChars()), false);
@ -2157,7 +2159,7 @@ static bool CheckRandom(ZCC_Expression *duration)
// Sets up the action function call
//
//==========================================================================
FxExpression *ZCCCompiler::SetupActionFunction(PClassActor *cls, ZCC_TreeNode *af)
FxExpression *ZCCCompiler::SetupActionFunction(PClass *cls, ZCC_TreeNode *af)
{
// We have 3 cases to consider here:
// 1. An action function without parameters. This can be called directly
@ -2197,8 +2199,7 @@ FxExpression *ZCCCompiler::SetupActionFunction(PClassActor *cls, ZCC_TreeNode *a
}
}
}
ConvertClass = cls;
return ConvertAST(af);
return ConvertAST(cls, af);
}
//==========================================================================
@ -2419,8 +2420,9 @@ void ZCCCompiler::CompileStates()
//
//==========================================================================
FxExpression *ZCCCompiler::ConvertAST(ZCC_TreeNode *ast)
FxExpression *ZCCCompiler::ConvertAST(PClass *cls, ZCC_TreeNode *ast)
{
ConvertClass = cls;
// there are two possibilities here: either a single function call or a compound statement. For a compound statement we also need to check if the last thing added was a return.
if (ast->NodeType == AST_ExprFuncCall)
{
@ -2680,6 +2682,9 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
case PEX_LTGTEQ:
return new FxLtGtEq(left, right);
case PEX_ArrayAccess:
return new FxArrayElement(left, right);
// todo: These do not have representations in DECORATE and no implementation exists yet.
case PEX_Concat:
case PEX_Is:

View file

@ -109,7 +109,7 @@ private:
void InitFunctions();
void CompileStates();
FxExpression *SetupActionFunction(PClassActor *cls, ZCC_TreeNode *sl);
FxExpression *SetupActionFunction(PClass *cls, ZCC_TreeNode *sl);
bool SimplifyingConstant;
TArray<ZCC_ConstantDef *> Constants;
@ -140,7 +140,7 @@ private:
void Error(ZCC_TreeNode *node, const char *msg, ...);
void MessageV(ZCC_TreeNode *node, const char *txtcolor, const char *msg, va_list argptr);
FxExpression *ConvertAST(ZCC_TreeNode *ast);
FxExpression *ConvertAST(PClass *cclass, ZCC_TreeNode *ast);
FxExpression *ConvertNode(ZCC_TreeNode *node);
FArgumentList *ConvertNodeList(ZCC_TreeNode *head);