- pass mirroring info to model drawers.
Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
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decea97a34
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9 changed files with 23 additions and 18 deletions
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@ -51,7 +51,7 @@ PolyModelRenderer::PolyModelRenderer(PolyRenderThread *thread, const Mat4f &worl
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{
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}
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void PolyModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix)
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void PolyModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored)
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{
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ModelActor = actor;
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const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
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@ -98,7 +98,7 @@ VSMatrix PolyModelRenderer::GetViewToWorldMatrix()
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return objectToWorld;
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}
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void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix)
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void PolyModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored)
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{
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ModelActor = actor;
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const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
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@ -36,13 +36,13 @@ public:
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ModelRendererType GetType() const override { return PolyModelRendererType; }
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void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix) override;
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void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
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void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) override;
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IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) override;
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void SetVertexBuffer(IModelVertexBuffer *buffer) override;
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void ResetVertexBuffer() override;
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VSMatrix GetViewToWorldMatrix() override;
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void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix) override;
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void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) override;
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void EndDrawHUDModel(AActor *actor) override;
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void SetInterpolation(double interpolation) override;
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void SetMaterial(FTexture *skin, bool clampNoFilter, int translation) override;
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