- pass mirroring info to model drawers.
Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
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9 changed files with 23 additions and 18 deletions
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@ -64,7 +64,7 @@ public:
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virtual ModelRendererType GetType() const = 0;
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virtual void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix) = 0;
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virtual void BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
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virtual void EndDrawModel(AActor *actor, FSpriteModelFrame *smf) = 0;
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virtual IModelVertexBuffer *CreateVertexBuffer(bool needindex, bool singleframe) = 0;
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@ -74,7 +74,7 @@ public:
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virtual VSMatrix GetViewToWorldMatrix() = 0;
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virtual void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix) = 0;
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virtual void BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored) = 0;
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virtual void EndDrawHUDModel(AActor *actor) = 0;
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virtual void SetInterpolation(double interpolation) = 0;
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