- pass mirroring info to model drawers.

Actual evaluation only implemented in OpenGL. Not tested yet because the bug report had no testable example.
This commit is contained in:
Christoph Oelckers 2018-06-02 13:07:47 +02:00
commit 94d1a73ae8
9 changed files with 23 additions and 18 deletions

View file

@ -82,7 +82,7 @@ namespace swrenderer
{
}
void SWModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix)
void SWModelRenderer::BeginDrawModel(AActor *actor, FSpriteModelFrame *smf, const VSMatrix &objectToWorldMatrix, bool mirrored)
{
ModelActor = actor;
const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);
@ -181,7 +181,7 @@ namespace swrenderer
return objectToWorld;
}
void SWModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix)
void SWModelRenderer::BeginDrawHUDModel(AActor *actor, const VSMatrix &objectToWorldMatrix, bool mirrored)
{
ModelActor = actor;
const_cast<VSMatrix &>(objectToWorldMatrix).copy(ObjectToWorld.Matrix);