- implemented shader support for rendering the SW renderer canvas with legacy OpenGL.
This commit is contained in:
parent
8cd3cf04e7
commit
94e8d59dde
7 changed files with 43 additions and 11 deletions
|
|
@ -138,7 +138,7 @@ CUSTOM_CVAR(Int, gl_lightmode, 3, CVAR_ARCHIVE | CVAR_NOINITCALL)
|
|||
if (newself > 4) newself = 8; // use 8 for software lighting to avoid conflicts with the bit mask
|
||||
if (newself < 0) newself = 0;
|
||||
if (self != newself) self = newself;
|
||||
else if (level.info->lightmode == -1) level.lightmode = self;
|
||||
else if ((level.info == nullptr || level.info->lightmode == -1)) level.lightmode = self;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue