- removed the default parameter handling from all native script functions because it is no longer needed.
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e643582957
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45 changed files with 736 additions and 769 deletions
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@ -234,9 +234,9 @@ DEFINE_ACTION_FUNCTION(AActor, VelIntercept)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_OBJECT_NOT_NULL(targ, AActor);
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PARAM_FLOAT_DEF(speed);
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PARAM_BOOL_DEF(aimpitch);
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PARAM_BOOL_DEF(oldvel);
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PARAM_FLOAT(speed);
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PARAM_BOOL(aimpitch);
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PARAM_BOOL(oldvel);
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if (speed < 0) speed = self->Speed;
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VelIntercept(targ, self, speed, aimpitch, oldvel);
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return 0;
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@ -993,15 +993,15 @@ int P_Thing_Warp(AActor *caller, AActor *reference, double xofs, double yofs, do
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DEFINE_ACTION_FUNCTION(AActor, Warp)
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{
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PARAM_SELF_PROLOGUE(AActor)
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PARAM_OBJECT_DEF(destination, AActor)
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PARAM_FLOAT_DEF(xofs)
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PARAM_FLOAT_DEF(yofs)
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PARAM_FLOAT_DEF(zofs)
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PARAM_ANGLE_DEF(angle)
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PARAM_INT_DEF(flags)
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PARAM_FLOAT_DEF(heightoffset)
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PARAM_FLOAT_DEF(radiusoffset)
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PARAM_ANGLE_DEF(pitch)
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PARAM_OBJECT(destination, AActor)
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PARAM_FLOAT(xofs)
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PARAM_FLOAT(yofs)
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PARAM_FLOAT(zofs)
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PARAM_ANGLE(angle)
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PARAM_INT(flags)
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PARAM_FLOAT(heightoffset)
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PARAM_FLOAT(radiusoffset)
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PARAM_ANGLE(pitch)
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ACTION_RETURN_INT(!!P_Thing_Warp(self, destination, xofs, yofs, zofs, angle, flags, heightoffset, radiusoffset, pitch));
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}
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