WIP
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d7db00d92e
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950ed07ae6
4 changed files with 228 additions and 208 deletions
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@ -40,7 +40,6 @@ using DoublePoint = std::pair<DVector2, DVector2>;
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template<> struct THashTraits<DoublePoint>
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{
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// Use all bits when hashing doubles instead of converting them to ints.
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hash_t Hash(const DoublePoint &key)
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{
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return (hash_t)SuperFastHash((const char*)(const void*)&key, sizeof(key));
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@ -48,6 +47,15 @@ template<> struct THashTraits<DoublePoint>
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int Compare(const DoublePoint &left, const DoublePoint &right) { return left != right; }
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};
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template<> struct THashTraits<FSectionVertex>
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{
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hash_t Hash(const FSectionVertex &key)
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{
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return (int)(((intptr_t)key.vertex) >> 4) ^ (key.qualifier << 16);
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}
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int Compare(const FSectionVertex &left, const FSectionVertex &right) { return left.vertex != right.vertex && left.qualifier != right.qualifier; }
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};
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struct WorkSectionLine
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{
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@ -613,112 +621,6 @@ public:
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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// Temporary data for creating an indexed buffer
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struct VertexIndexGenerationInfo
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{
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TArray<vertex_t *> vertices;
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TMap<vertex_t*, uint32_t> vertexmap;
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TArray<uint32_t> indices;
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uint32_t AddVertex(vertex_t *vert)
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{
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auto check = vertexmap.CheckKey(vert);
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if (check != nullptr) return *check;
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auto index = vertices.Push(vert);
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vertexmap[vert] = index;
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return index;
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}
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uint32_t GetIndex(vertex_t *vert)
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{
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auto check = vertexmap.CheckKey(vert);
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if (check != nullptr) return *check;
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return ~0u;
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}
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uint32_t AddIndexForVertex(vertex_t *vert)
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{
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return indices.Push(GetIndex(vert));
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}
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uint32_t AddIndex(uint32_t indx)
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{
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return indices.Push(indx);
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}
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};
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//=============================================================================
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//
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//
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//
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//=============================================================================
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void CreateIndexedSubsectorVertices(subsector_t *sub, VertexIndexGenerationInfo &gen)
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{
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if (sub->numlines < 3) return;
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uint32_t startindex = gen.indices.Size();
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if ((sub->flags & SSECF_HOLE) && sub->numlines > 3)
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{
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// Hole filling "subsectors" are not necessarily convex so they require real triangulation.
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// These things are extremely rare so performance is secondary here.
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using Point = std::pair<double, double>;
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std::vector<std::vector<Point>> polygon;
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std::vector<Point> *curPoly;
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for (unsigned i = 0; i < sub->numlines; i++)
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{
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polygon.resize(1);
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curPoly = &polygon.back();
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curPoly->push_back({ sub->firstline[i].v1->fX(), sub->firstline[i].v1->fY() });
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}
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auto indices = mapbox::earcut(polygon);
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for (auto vti : indices)
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{
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gen.AddIndexForVertex(sub->firstline[vti].v1);
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}
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}
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else
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{
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int firstndx = gen.GetIndex(sub->firstline[0].v1);
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int secondndx = gen.GetIndex(sub->firstline[1].v1);
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for (unsigned int k = 2; k < sub->numlines; k++)
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{
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gen.AddIndex(firstndx);
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gen.AddIndex(secondndx);
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auto ndx = gen.GetIndex(sub->firstline[k].v1);
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gen.AddIndex(ndx);
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secondndx = ndx;
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}
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}
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}
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void CreateVerticesForSection(FSectionContainer &output, FSection §ion)
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{
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VertexIndexGenerationInfo gen;
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for (auto sub : section.subsectors)
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{
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CreateIndexedSubsectorVertices(sub, gen);
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}
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section.vertexindex = output.allVertices.Size();
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section.vertexcount = gen.vertices.Size();
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section.indexindex = output.allVertexIndices.Size();
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section.indexcount = gen.indices.Size();
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output.allVertices.Append(gen.vertices);
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output.allVertexIndices.Append(gen.indices);
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}
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//=============================================================================
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//
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@ -815,7 +717,7 @@ public:
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output.sectionForSubsectorPtr[ssi] = curgroup;
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}
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numsubsectors += group.subsectors.Size();
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CreateVerticesForSection(output, dest);
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CreateVerticesForSection(output, dest, true);
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curgroup++;
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}
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}
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@ -892,4 +794,186 @@ void CreateSections(FSectionContainer &container)
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CCMD(printsections)
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{
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PrintSections(level.sections);
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}
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}
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//=============================================================================
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//
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// One sector's vertex data.
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//
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//=============================================================================
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struct VertexContainer
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{
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TArray<FSectionVertex> vertices;
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TMap<FSectionVertex *, uint32_t> vertexmap;
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bool perSubsector = false;
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TArray<uint32_t> indices;
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uint32_t AddVertex(FSectionVertex *vert)
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{
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auto check = vertexmap.CheckKey(vert);
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if (check != nullptr) return *check;
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auto index = vertices.Push(*vert);
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vertexmap[vert] = index;
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return index;
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}
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uint32_t AddVertex(vertex_t *vert, int qualifier)
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{
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FSectionVertex vertx = { vert, qualifier};
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return AddVertex(&vertx);
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}
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uint32_t GetIndex(FSectionVertex *vert)
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{
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auto check = vertexmap.CheckKey(vert);
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if (check != nullptr) return *check;
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return ~0u;
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}
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uint32_t GetIndex(vertex_t *vert, int qualifier)
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{
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FSectionVertex vertx = { vert, qualifier};
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return GetIndex(&vertx);
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}
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uint32_t AddIndexForVertex(FSectionVertex *vert)
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{
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return indices.Push(GetIndex(vert));
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}
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uint32_t AddIndexForVertex(vertex_t *vert, int qualifier)
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{
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return indices.Push(GetIndex(vert, qualifier));
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}
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uint32_t AddIndex(uint32_t indx)
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{
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return indices.Push(indx);
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}
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};
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//=============================================================================
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//
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// Creates vertex meshes for sector planes
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//
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//=============================================================================
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namespace VertexBuilder
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{
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void CreateVerticesForSubsector(subsector_t *sub, VertexContainer &gen, int qualifier)
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{
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if (sub->numlines < 3) return;
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uint32_t startindex = gen.indices.Size();
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if ((sub->flags & SSECF_HOLE) && sub->numlines > 3)
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{
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// Hole filling "subsectors" are not necessarily convex so they require real triangulation.
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// These things are extremely rare so performance is secondary here.
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using Point = std::pair<double, double>;
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std::vector<std::vector<Point>> polygon;
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std::vector<Point> *curPoly;
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for (unsigned i = 0; i < sub->numlines; i++)
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{
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polygon.resize(1);
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curPoly = &polygon.back();
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curPoly->push_back({ sub->firstline[i].v1->fX(), sub->firstline[i].v1->fY() });
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}
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auto indices = mapbox::earcut(polygon);
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for (auto vti : indices)
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{
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gen.AddIndexForVertex(sub->firstline[vti].v1, qualifier);
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}
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}
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else
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{
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int firstndx = gen.GetIndex(sub->firstline[0].v1, qualifier);
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int secondndx = gen.GetIndex(sub->firstline[1].v1, qualifier);
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for (unsigned int k = 2; k < sub->numlines; k++)
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{
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gen.AddIndex(firstndx);
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gen.AddIndex(secondndx);
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auto ndx = gen.GetIndex(sub->firstline[k].v1, qualifier);
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gen.AddIndex(ndx);
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secondndx = ndx;
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}
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}
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void TriangulateSection(FSection §, VertexContainer &gen, int qualifier)
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{
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if (sect.segments.Size() < 3) return;
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// todo
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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static void CreateVerticesForSection(FSection §ion, VertexContainer &gen, bool useSubsectors)
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{
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section.vertexindex = gen.indices.Size();
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if (useSubsectors)
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{
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for (auto sub : section.subsectors)
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{
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CreateVerticesForSubsector(sub, gen, -1);
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}
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}
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else
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{
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TriangulateSection(section, gen, -1);
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}
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section.vertexcount = gen.indices.Size() - section.vertexindex;
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}
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//==========================================================================
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//
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// Creates the vertices for one plane in one subsector
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//
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//==========================================================================
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static void CreateVerticesForSector(sector_t *sec, VertexContainer gen)
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{
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auto sections = level.sections.SectionsForSector(sec);
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for (auto §ion :sections)
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{
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CreateVerticesForSection( section, gen, true);
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}
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}
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TArray<VertexContainer> BuildVertices()
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{
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TArray<VertexContainer> verticesPerSector(level.sectors.Size(), true);
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for (unsigned i=0; i<level.sectors.Size(); i++)
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{
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CreateVerticesForSector(&level.sectors[i], verticesPerSector[i]);
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}
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}
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};
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